This article discusses in detail the rating system that won the kaggle competition “Chess Ratings: Elo vs the rest of the world”. The competition provided a historical dataset of outcomes for chess games, and aimed to discover whether novel approaches can predict the outcomes of future games, more accurately than the well-known Elo rating system. The winning rating system, called Elo++ in the rest of the article, builds upon the Elo rating system. Like Elo, Elo++ uses a single rating per player and predicts the outcome of a game, by using a logistic curve over the difference in ratings of the players. The major component of Elo++ is a regularization technique that avoids overfitting these ratings. The dataset of chess games and outcomes is ...
The Elo rating algorithm, developed for the purpose of measuring player strength in chess tournament...
Adaptive item sequencing is a well-established adaptation technique for personalizing learning envir...
Abstract—Game competitions may involve different player roles and be score-based rather than win/los...
This paper develops and tests formulas for representing playing strength at chess by the quality of ...
This paper presents evidence for several features of the population of chess players, and the distri...
The Elo rating system, which was originally proposed by Arpad Elo for chess, has become one of the m...
This paper develops and tests formulas for representing playing strength at chess by the quality of ...
Abstract. The Elo rating system has it origins in chess ability estima- tion. The system is propose...
Several methods are available in literature for estimating the probability of winning in tennis, suc...
(CRS4EAs) is a novel method for comparing evolutionary al-gorithms which evaluates and ranks algorit...
This paper develops and tests formulas for representing play-ing strength at chess by the quality of...
Sports data analytics has become a popular research area in recent years, with the advent of differe...
In a simple model for sports, the probability A beats B is a specified function of their difference ...
The Elo rating system is widely adopted to evaluate the skills of (chess) game and sports players. R...
© 2014 IEEE. Game competitions may involve different player roles and be score-based rather than win...
The Elo rating algorithm, developed for the purpose of measuring player strength in chess tournament...
Adaptive item sequencing is a well-established adaptation technique for personalizing learning envir...
Abstract—Game competitions may involve different player roles and be score-based rather than win/los...
This paper develops and tests formulas for representing playing strength at chess by the quality of ...
This paper presents evidence for several features of the population of chess players, and the distri...
The Elo rating system, which was originally proposed by Arpad Elo for chess, has become one of the m...
This paper develops and tests formulas for representing playing strength at chess by the quality of ...
Abstract. The Elo rating system has it origins in chess ability estima- tion. The system is propose...
Several methods are available in literature for estimating the probability of winning in tennis, suc...
(CRS4EAs) is a novel method for comparing evolutionary al-gorithms which evaluates and ranks algorit...
This paper develops and tests formulas for representing play-ing strength at chess by the quality of...
Sports data analytics has become a popular research area in recent years, with the advent of differe...
In a simple model for sports, the probability A beats B is a specified function of their difference ...
The Elo rating system is widely adopted to evaluate the skills of (chess) game and sports players. R...
© 2014 IEEE. Game competitions may involve different player roles and be score-based rather than win...
The Elo rating algorithm, developed for the purpose of measuring player strength in chess tournament...
Adaptive item sequencing is a well-established adaptation technique for personalizing learning envir...
Abstract—Game competitions may involve different player roles and be score-based rather than win/los...